Quote:
Originally Posted by SilentKayos
You just don't understand that it looks like a computer generated image rendering in real time.
|
This looks like CGI as well (not realtime of course):
http://genart-graphics.com/portfolio...udi_a6_02.html
And I think that looks photorealistic. Obviously, the PS3 realtime render doesn't look that good, but for a realtime render, it looks more photorealistic than anything I've seen on the 360.
Quote:
Originally Posted by SilentKayos
I thought the Xbox was leaps and bounds better than the PS2 in terms of the games I liked, but the PS2 was the better system with the most support.
The difference between last generation and this generation in terms of hardware is that the PS2 was clearly not as powerful as the Xbox or GameCube. The differences in terms of graphics in the current generation of consoles are very minimal.
For example, PS2's version of Splinter Cell had whole graphical effects removed, as well as whole parts of levels just to work right on the console.
You won't see that this generation because that hardware difference is just so minimal. The people who claim the PS3 has better graphics in there games are just misinformed thinking that since the 360 is older it can't even contend, which is clearly untrue.
|
The hardware difference may not be as big as the last generation, but its noticeability is suppressed by the fact that the PS3 hasn't reached its limit and the 360 almost has already.
Quote:
Originally Posted by SilentKayos
What planet do you live on? Most developers do make games on the better system and then port down.
How is it foolish for developers, who work with both consoles every day and knows the ins and outs of each, to think the 360 is more powerful? You obviously know more than they being that you can read spec sheets, right?
|
If you've heard of Gears of War, chances are you've heard of Unreal Tournament 3. If you've played it on any system, you'd notice that it appears that Epic Games designed it for the PS3 first, and then ported it to the PC. That may not support my argument entirely, since the PS3 is more powerful than the 360, but it was a noticeably bad design method.
Quote:
Originally Posted by SilentKayos
Why can't you blame it's architecture? To develop for it not only takes longer, it's harder and Sony is known for there bad documentation.
General speaking, when most of the developers in the industry agree on something, it's true. They aren't a bunch of uneducated red necks (not many at least).
|
That still can't be held against the architecture. This may not be a well-known example, but two major 3d modeling programs--3ds Max and Maya--have very different workflow methods. However some people are faster and do better with one and some are faster and better with the other. I'm sure if developers had time to get the hang of the architecture, they could develop as fast as they want.
Quote:
Originally Posted by SilentKayos
Save that for it's own thread. I personally like them both equally.
|
Agreed (although I personally find adjusting to console gaming a difficult step down for me).
Quote:
Originally Posted by SilentKayos
If you follow the industry just a little you'd know of Yahtzee and I do like his reviews, but being a hardcore gamer myself I think he can be a bit to critical in most of them.
I still prefer the methods I've mentioned before.
|
Of course he's critical. But maybe I shouldn't use reviews of console games done by someone who exhibits the standards of high-end PC gamers. Probably due to what I said above as finding console gaming a step down from what I'm used to on the PC.
Quote:
Originally Posted by SilentKayos
Finally, reviews are really the only way to compare the quality of each system's game library. Personal preference aside, the 360 has more games that have scored higher in reviews than the PS3.
|
That is a slightly close-minded approach. Maybe the reason the game got a low score is something you don't really care about (ie. let's just say, only the mulitplayer or singleplayer aspect). What happens when you've played all of the 'top-rated' games and there don't seem to be many more coming? A little variety can help you see that no matter what reviewers say, game quality is ultimately subjective unless there are technical problems that prevent you from enjoying the game the way it was intended.